We have recently been hard at work on the physics for D.R.I.V.E making sure that everything is just so. The system that we have here at Input Games is extremely advanced and allows us to change a multitude of different variables, from the power the engine produces, to the inertia the engine can create while at full load. Put simply, it allows us to make the cars in D.R.I.V.E handle very much like their real life counterparts.
Now seeing as we cannot really show physics with a photo, I will have to get a bit wordy with you guys here. The physics engine making D.R.I.V.E supports a huge variety of controllers and steering wheels, from a humble keyboard and mouse, Xbox 360 wired controller, all the way up to high end racing wheels like the Logitech G27 and my wheel of choice, the Fanatec GT2 with a Thrustmaster TH8 RS Shifter. That’s right, even at this early stage in development, D.R.I.V.E supports a full 3 pedal set up with a 7 speed H-Shifter controller, not to mention 900 degree steering to ensure that you never run out of lock.
As far as vehicle diversity is concerned, the ‘D’ in D.R.I.V.E certainly is fulfilled in this aspect. With our physics engine able to cope with any sort of vehicle we throw at it, with an infinite number of axles, weights, power and torque outputs, stability and traction control and even more to fiddle around with, we can tailor make each vehicle to adapt to its main purpose. From a high revving super car like our Torrudo R666-DC Finale all the way to a full size 18 wheeler truck like the futuristic HDM X-Cab towing a full on flat bed trailer. The physics engine can replicate it all.
All of this comes together to create a supremely realistic and incredibly customisable way to program car physics into the game which allows the player to enjoy the experience even more. Stay tuned here on the Input Games Blog for more updates on D.R.I.V.E and for everything Input Games.
Just before we come to the end of another Input Games Blog post, a quick reminder that IG is in-fact a community based games developer that thrives on the involvement of the people who wish to play and help create the game. Because of this, Input Games is always looking out for talent to come and help us in achieving this goal, so if you enjoy 3D Modelling, Level Design in Unity3D, programming/coding or wish to show us your ideas, feel free to contact me directly here or sign up at the forums for the chance to apply.
The Input Games Development Team.
It’s been a while but we have been working away over the past few months on D.R.I.V.E. As per usual the best way to find out about the stuff that has been going on at Input Games is on the forums, and if you feel like you want to help us make D.R.I.V.E possible by coding, level designing in Unity 4 or 3D Modelling assets then the Input Games Forum is the place to apply to join a growing team.
Seeing as we haven’t said much recently, I thought it would be best to show you guys something we have been working on. This is the Minter GTS, a super coupe that has taken performance one step further than most, with flared wheel arches, dual exhausts either side of a whacking great diffuser, wraparound tail lights and a huge spoiler for good measure, that should keep the performance blokes happy!
Over the coming weeks and months we will be bringing much more here on the blog and through our Facebook and Twitter pages, follow and like as much as you wish to keep up to date with the latest in IG and D.R.I.V.E. Before I leave you to that though, here is a parting gift. Now I am not going to say too much about this but be sure, this is going to play a key role in the way you interact with D.R.I.V.E and a place where joy will be brought to many a player.
Once again, we apologise for the lack of updates but we are back and more determined than ever to bring D.R.I.V.E closer to reality,
WheelNut and the Input Games Development Team.
It’s been a month and we have been working on getting more cars polished and ready to show to you guys, this time it is the debut of the second model from the Torrudo line up, The Orasu. The Orasu is the smallest offering from the firm, giving it’s owners all of the Torrudo style with less compromise, unlike it’s bigger brother the R666-DC Finale, the Orasu is simply a road car as opposed to a hardcore track ready machine. This clearly shows in the cars smaller dimensions and quirkier styling, giving the car a wider appeal for those who will be using it as an every day super car.
Next time on Pen to PC, see more of the Orasu’s specs and updates on the car, as it makes its way into the game,
The IG Dev Team
Time for a quick update on what we’ve been up to here at Input Games. And as the summer has well and truly set in, while you guys are probably soaking up the rays and having a Burger or two, we at IG are even busier than ever preparing some delights that we are sure that you’ll enjoy! But first, allow me to complete the housekeeping.
Firstly, we would like to welcome Jorge to Input Games, some of you may know him by the name MoDeK and his sounds for other games have been a treat for the senses, specialising in car sounds, he will be creating the engine sounds for D.R.I.V.E along with the rest of the sound team.
Furthermore, you may have spotted but we have added a Donate button on the Input Games website, this allows you (through PayPal) to donate money to the team for use in creating our games, a lot goes into making games like D.R.I.V.E, and be it a game engine license or a necessary plugin, it all at the end of the day is going to cost money.
Finally, we wish you all a great summer and we will be sure to have something to show for our hard work at the end of it,
Stay tuned on the Input Games Blog for more information on our games,
The Input Games Development Team.
You can give us your Input as well as catch up with all the latest Input Games News at our Community Forums, simply head to www.inputgames.co.uk/forum or click the banner above.